Lead Sound Designer – Omeda Studios – London

  • Freelance
  • London

Omeda Studios

As a Lead Sound Designer for Predecessor, you will work with producers, designers, artists, and engineers to deliver high-quality audio that engages and connects to the players.

Omeda Studios is at an exciting stage where the Sound team is just starting to form, you’ll have a direct impact at an early stage company in creating a strong sound direction for the game. You will help determine the resource needs and coordinate various disciplines internally and externally.


In This Role You Will

  • Empower and support your team to deliver the highest audio quality possible by providing direction and leadership
  • Help to set ambitious goals and improve by challenging ideas, form a positive relationship with the team to bring out the best results
  • Collaborate with the leads from other areas to create a shared vision and roadmap for the game
  • Participate in setting and ensuring performance metrics and quality bars
  • Provide feedback to group audio reviews to make sure the team works meets the quality of standard required and is in line with the audio vision
  • Build and encourage an open feedback culture ensuring a lean feedback cycle and strong ability to collaborate within the team.
  • Don’t be afraid to get your hands dirty: record, edit, and design sound effects
  • Build strong audio features, systems, and other areas using competitive industry techniques and tools

What We’re Looking For

  • At least 2 years of experience in a leadership role working on an in-house project
  • Worked on at least 2 AA+ PC/Console titles
  • Expertise in the holistic game audio process (Sound Design, Voice Over, Music Implementation, Technology, Player Experience, etc.)
  • Experience with sound design tools such as Pro Tools, Cubase, Reaper, Ableton, Waves plugins, etc, high level of implementation between exporting assets from DAW to the game engine
  • Experience with voice over processing tools and techniques
  • Experience with audio middleware Wwise, Fmod
  • Experience within the Unreal Engine, creating blueprints or similar visual scripting
  • Organisation skills, autonomous along with the ability to anticipate risks for the audio pipeline

Nice To Haves

  • Experience with MOBAs or shooter games
  • Background in music theory or music production

Source

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