Senior Sound Designer (Lead) – New IP – Supermassive Games – Guildford

Supermassive Games

It’s a great time to join Supermassive games and this brand-new IP.

You will be part of an award-winning team. Supermassive has won a Bafta, several TIGA Awards, has been nominated for Best Audio Design at IGDA, Creative and Technical Achievement in Sound Design at the G.A.N.G awards and won Outstanding Sound Editing in a Game Cinema at NAVGTR.

There’s a great opportunity for impact in this role. You will be joining the team as it is being put together in the initial stages of development. You will have a key role in the development of this new title.


The Role

Working closely with the Audio Director you will:

  • Concept, record, design and implement world-class audio
  • Create, implement and contribute to the creative and technical output of the team
  • Be a driver of technology developments, helping ensure that our games are at the forefront of game audio
  • Improve workflow, pipelines and audio systems
  • Assist in recruitment and training, making recommendations, reports and aligning on strategy
  • Engage in scoping and resourcing

Requirements

Skills and experience required for the role are:

  • Advanced sound design skills with a proven track record
  • Passionate about audio
  • Excellent ear and curious mind
  • Highly organized
  • Skilled sound recordist (studio and in the field)
  • Experience providing constructive feedback
  • Love mentoring other sound designers
  • Expert knowledge of Wwise
  • Adept of UE Blueprints
  • Advanced Reaper user
  • Experience in multi-channel formats

Benefits

  • Quarterly Profit-related Bonus Scheme
  • 25 days annual leave
  • Pension and life assurance
  • Social events – including large summer party
  • Constantly improving tools and workflow so you can focus on creativity
  • Fast decision-making allows good ideas to flourish
  • We celebrate and nurture talent
  • Our supportive, inclusive and friendly team culture is something we are proud of
  • Work-life balance is something we respect and protect
  • Ultimately, you’ll work on the cutting edge – making innovative and immersive games

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